STRATEGIES FOR ENGAGING STUDENTS IN
Components of Nature of Technology
Characteristics of Technology – Level 1 |
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Teacher Guidance Level 1 To support students to develop understanding of Characteristics of Technology at Level 1, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Identify that technology involves people designing and creating technological outcomes for an identified purpose. |
Use pictures of products or actual objects and discuss what they do. |
What is the product's/object's purpose? |
Walking activity. |
Go for a walk and identify objects that are a result of technology and those that are not. Identify the characteristics that make objects a technology.
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Visit to a practicing technologist to see the work he is involved in doing. |
Discussions about what a technologist does. |
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Identify that technological practice involves knowing what you are making and why, planning what to do and what resources are needed and making and evaluating an outcome. |
Use a familiar object or picture.
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Objects from home, such as toys they play with – discuss what the technologist needed to do and know to make them. |
STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 2 |
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Teacher Guidance Level 2 To support students to develop understanding of Characteristics of Technology at Level 2, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Identify influences on particular technological developments. |
Identify what influenced the attributes of familiar products. |
Use a familiar products (eg,such as convenience food, breakfast food, school bag, sports boots) and:
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Identify how particular technological outcomes have changed how people do things. |
Compare "old” and "new” versions of technological outcomes (products), such as domestic phone versus cell phone, games (board games versus electronic). |
Pictures of older telephones (timeline of photos) to talk about how people have expanded their lives through communication. Ask students:
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Explore examples of technological developments in history and discuss how they have changed how people do things. |
Technology student website – technological developments in history |
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Watch Visa evolution advertisement (1.00), a short video about the evolution of technology. Create a Venn diagram comparing the old with the new for example, a fax machine and texting. Choose one of the examples in the TV ad and list how it has changed how people do things (re-play video to focus on specific items). |
What kind of technological outcomes are referred to in the advertisement? Are they old or new, eg, fax machines, texting, phones, record player/stereos, cell phones, iPods, TVs, laptops, typewriters. |
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Describe examples to illustrate how a technological development has had a positive impact on society/environment. |
De Bono's Thinking Hats = yellow hat |
Choose a technological outcome (car, TV, soft drink) and discuss:
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Describe examples to illustrate how a technological development has had a negative effect on society/environment. |
De Bono's Thinking Hats = black hat. |
As above but discuss how they have harmed people and the environment. |
PMI (Positive, Minus, Interesting). |
Chose developments that are obviously either positive or negative or ones that can be both – plastic drink bottles, for example, are positive for peoples' safety but negative for the environment. |
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STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 3 |
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Teacher Guidance Level 3 To support students to develop understanding of Characteristics of Technology at Level 3, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Describe examples to illustrate how social and/or environmental issues have influenced the technological practice undertaken. |
Discussion starter cards. |
Use written descriptions and/or pictures of a social and/or an environmental issue (eg, recycling, obesity, security, reducing consumption) and descriptions and/or pictures of real technological practice.Use these as discussion starters: "How has XXX issue affected XXX practice/outcome?” |
Analyse contemporary and historical contexts where environmental and/or social issues have influenced the technological practice undertaken, for example, open cast mining, power generation turbines in Kaipara Harbor, wind farms, coal/gas generation, hydro generation, car airbags. |
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Use 'Train' PowerPoint that explains the gauge of train tracks. |
This example identifies consequences and cause and effect. |
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Explain why particular technological outcomes have changed over time. |
Show a set of objects/pictures/words that have evolved over time eg, can openers, baby buggies, egg beaters. |
Why have they changed? |
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Create a timeline of a range of dissimilar technological outcomes. |
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Students choose a technological outcome and investigate its development over history. |
See: |
Describe examples to illustrate how technological developments have changed society over time. |
Take a product and talk about possible impact on a particular group. |
Use the example to analyse what has happened to people as a result of a change. |
Use topical examples, such as milk powder, windmills, light bulbs etc. |
What impacts have these products/objects had on our lives? |
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Describe examples to illustrate how technological developments have changed physical environments over time. |
Discuss changes in physical environments. Compare photographs from current and historic periods. |
Use a set of historic and contemporary photographs of the same area. Ask students to identify the changes and ask what may have caused these. |
Interview an older person. |
Interview an older person about their life in earlier times. Have students listen and then identify the things that are not present today. |
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Explain that technological knowledge is evaluated in terms of how effective it is in supporting an outcome to function successfully. |
Create a bubble chart of possible knowledge required by students to develop a technological outcome that addresses an issue. |
Students to identify:
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Create a 'Need to know' chart. |
Student answer the following:
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Use Bro Town and/or Simpsons video clips to identify current issues. |
What do I need to know to make 'this' work? |
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Provide students with an issue or need and get them to ask themselves:
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Focus students initially on identifying the generic knowledge that is required to undertake technological practice rather than specific-context knowledge required to develop the outcome. |
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Identify the specific knowledge (context knowledge) needed to ensure a basic technological outcome functions (such as a suitable food product as an after-school snack). |
Using this example, the specific knowledge to develop a suitable food product as an afterschool snack requires such specific knowledge as:ingredients, health and safety, safe oven use, temperature, utensils, cost, mixing, measurements, nutrition, storage, an understanding of consumer preferences. |
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STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 4 |
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Teacher Guidance Level 4 To support students to develop understanding of Characteristics of Technology at Level 4, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Describe examples to illustrate how technological developments have expanded or have the potential to expand human possibilities and discuss the possible short and long term impacts of this. |
Have students pick a decade of New Zealand's history and find a significant technological development that occurred during this time. Identify how this technological development has expanded human possibilities. |
Examples of technological developments in New Zealand include:
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Review Visa Evolution ad and identify how technological developments have expanded human possibilities. |
Visa evolution ad - Watch the ad (1:03) and identify the opportunities that are provided through the use of the current versions of the technologies mentioned in the clip: cellphone, video, iPhone, computers (word processing) and EFTPOS and credit cards (and debit cards). |
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Discuss examples of innovative technological development to illustrate the role of creative and critical thinking. |
Have students Google: 'tomorrow's technology' and find a New Zealand technological outcome that they can research and discuss. |
Discuss a specific technology and the innovations that have enabled (or need to occur to enable) these technologies to be realised (developed through to implemented products).
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Identify the knowledge and skills that have informed design decisions in particular technological developments. |
Analyse the technological development used to develop a technological outcome. For ideas on New Zealand-developed technological outcomes Google: NZ Inventions. |
Contexts that could be explored include: Maungatautari Reserve Vermin-proof fence Mountain Buggy
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STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 5 |
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Teacher Guidance Level 5 To support students to develop understanding of Characteristics of Technology at Level 5, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Explain how people's perception of and experiences with past technological developments (both in terms of practice and technological outcomes) influences their acceptance of technology. |
Students brainstorm all the technological products they own or use. |
The idea is for students to realise they readily accept new technology because of their past experience with technology. |
Students investigate their parent's/grandparent's acceptance of new technology (such as video conferencing, Thunderbirds/Star Trek, Skype, microwave). |
The idea is for students to realise that other generations have had different experiences with technology, and that this influences their relationships with new technology. |
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Watch an advert such as the Telecom XT ad and discuss if we should adopt this new technology. |
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Review future technologies and have students:
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Use a science fiction movie extracts or trailers – see: www.fancast.com/trailers www.apple.com/trailers/genres/science_fiction/ |
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Explain how people's perception of and experiences with past technological developments (both in terms of practice and technological outcomes) impact on future technological developments. |
Forecasting future developments for everyday (familiar) products. |
In groups, students choose an everyday technological product (such as phone, schoolbag etc ) and brainstorm what further development could be done to this product. Inform these ideas based on your own experiences and predictions about future needs/technological developments. |
Provide students with a brief to further develop an everyday technological product. |
Have students explore design ideas to enhance the functionality/appearance of technological product. |
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Identify examples of codified technological knowledge and explain its role in particular technological developments. |
Indentify examples of where and when codified knowledge is, and can be used. |
Brainstorm different occupations and subcultures (such as surfers, computer geeks, electrician, gamers, etc). Discuss the codified knowledge that each of these groups uses. |
Manage a class activity to support understanding of the purpose for codified knowledge (including graphic codes). |
Students brainstorm questions about the value of codified knowledge. For example:
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Examine codified knowledge in action. |
Put an unfamiliar 'code' in front of students to see if they can read it./determine what it means. |
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Have a technologist visit and talk about their responsibilities, and the Codes of Practice and Codes of Ethics they work within. |
Set up a scenario that you are going to be working with the local daycare centre (such as making a movie, making, toys, furniture etc). Brainstorm some of the factors you would have to consider in this situation.
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Provide students with a practical example of how a technologist works with codified knowledge when developing a technological outcome. |
Discuss where codified knowledge was used in the development of the outcomes and how this enhanced/hindered their technological practice in terms of their ability to:
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Explain how and why technological knowledge becomes codified. |
Review a YouTube video of product failure or technological disasters (for example; Iran air, Technological disasters). |
Students realise that from failure, lessons can be learnt that can lead to guidelines and codes to prevent failure in the future. |
Individual students do a simple task (such as package an egg or drop an egg from a height) and then pass on knowledge of how it worked to others via text. |
Students realise that codified knowledge is not only developed from failures (eg, knitting patterns, recipes, sewing pattern, skateboard, music genres). |
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STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 6 |
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Teacher Guidance Level 6 To support students to develop understanding of Characteristics of Technology at Level 6, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Explain examples of technological developments that are interdisciplinary in nature to demonstrate how the range of disciplines involved impacted on the technological practice. |
Spend 15 minutes playing computer game. Brainstorm/discuss in pairs the different knowledge bases that may have been involved in the development of the game. |
Students identify different knowledge bases required to develop the game such as mathematics, physics, graphics, etc. |
Present different examples of technological outcomes that are obvious results of collaborations
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Discuss the links between material areas, common and specific knowledge and the attributes that involved successful collaboration. |
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Explain examples of technological developments to demonstrate how collaborative practices of technologists have enhanced and/or inhibited technological developments. |
Find an industry example or a case study that shows good collaborative practice between technologists, such as:
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Individual or groups of students undertake an inquiry to identify the different disciplines involved and the collaborative practices adopted by technologists and then present their findings to class. |
Students explore examples of where unsuccessful collaborative practices have led to product failure, such as: |
Students use knowledge gained of what makes a successful collaboration to determine examples of unsuccessful collaboration. |
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STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 7 |
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Teacher Guidance Level 7 To support students to develop understanding of Characteristics of Technology at Level 7, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Explain technology as a field of on-going contestation and competing priorities and explain how this impacts on technological development. |
Establish all factors that technologists may face and their potential priorities. |
Brainstorm all factors and priorities. Link to existing products that exemplify these priorities and may cause contestation. |
Review designers/technologists such as:
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Identify the contestations and competing priorities that impacted on these technologists technological practice. |
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View Techlink Technologists' Practice case studies, at: |
Find a suitable case study that highlights the competing priorities that the technologist had to deal with. Class discussion on role of practical and functional reasoning in complex decision-making. |
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Arrange a technologist to visit the class to discuss decision-making. |
The technologist could talk about their own process when making complex decisions, and answer students' pre-prepared questions that focus on identifying the competing priorities they had to address when developing their product. |
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Choose a technological product and investigate. |
Discuss what complex decisions might have been made during the products development, eg, aesthetics and functional considerations, stakeholder desires. |
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Describe examples to demonstrate how critical evaluation, informed creativity and boundary pushing impacts on innovative technological practice and/or technological outcomes. |
What are boundaries and how do you push them? |
Brainstorm and discuss with class. Class debate? www.ted.com/talks/lang/eng/tim_brown_on_creativity_and_play.html |
Critically analyse a range of innovative technological outcomes from the past and present. |
Choose a range of innovative technological outcomes. Explore www.ted.com videos of the developer talking about the development of the product, or case studies on the development process. |
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Introduce concepts/contexts that deserve critical evaluation. |
Explore sites such as the following for examples of critical evaluations undertaken by technologists: |
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STRATEGIES FOR ENGAGING STUDENTS IN Components of Nature of Technology
Characteristics of Technology – Level 8 |
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Teacher Guidance Level 8 To support students to develop understanding of Characteristics of Technology at Level 8, teachers could:
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Indicators of Progression |
Teaching Strategy |
Explanation |
Discuss technology as intervention by design and use examples to demonstrate the impacts and implications of this. |
Critically analyse case studies of technological developments such as: data storage, genetic modification, medicine, antibiotics, aviation, smart materials. |
Teacher supports students to explore at the technological developments and their consequences (known and unknown, intended and unintended, short- and long-term). Students present findings to class and discuss. |
Class debates the role and responsibility of a technologist. |
Pose the following question of Victor Papanek as the subject of debate; |
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Describe examples to demonstrate how technology can challenge people's views of what it is to be 'human'. |
Watch movies and/or YouTube clips that challenge ideas of what it is to be human. |
To introduce the concept of 'challenging what it is to be human' by watching clips such as:
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Have students work in groups and produce a short skit/movie clip that challenges people's view of what it is to be human. |
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Have students to work in pairs/groups to choose a context (such as artificial intelligence, second-life gaming or genetic engineering), research that context and illustrate with examples. |
Each group uses the research make a presentation to the class challenging people's views on what it is to be human. In their research/presentation students should cover:
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