Classroom Practice Case Study September 2008
Digital Technology Year 10

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Year 10 Digital programme

This course is divided into four terms, with a different focus in each. Students began the year learning how a computer works and had the option to be assessed for two NCEA unit standards. In the Graphics segment they each created and promoted a conceptual gadget. In term 3, students developed individual websites and in term 4 learnt programming and produced a computer game.

Teacher guidance
  • Learning basic computer knowledge and management
  • Designing/modelling with computer programs – SketchUp and Adobe Photoshop
  • Using graphics for promotional purposes
  • Developing and implementing a website
  • Practising skills through involvement in a national web-development competition
  • Programming skills
Values / Key competencies Additional Material: