Classroom Practice Case Study | September 2008 |
Digital Technology | Year 10 |
Year 10 Digital programme | |
This course is divided into four terms, with a different focus in each. Students began the year learning how a computer works and had the option to be assessed for two NCEA unit standards. In the Graphics segment they each created and promoted a conceptual gadget. In term 3, students developed individual websites and in term 4 learnt programming and produced a computer game. |
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Teacher guidance | |
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Values / Key competencies | Additional Material: |
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