LATEST CASE STUDIES

Computer Game Development
Digital Technology
Years 11-13

Technology Research School
Hard Materials
Years 1-6

Dressing table design
Graphics
Year 11

Case Studies of Classroom Practice

These case studies provide examples of how teachers from a range of schools have planned and implemented quality Technology units. They include projects from all levels of teaching – from Year 1 to Year 13. In most cases, they were written by the teachers who planned and delivered the units, which they contributed as part of their involvement with the Techlink site in its early years.

These case studies remain a unique and invaluable source of information and inspiration for Technology teachers at all levels. A wide range of in-depth case studies of Classroom Practice can also be found on the Beacon Practice case studies pages of this site.

For more information about any aspect of this work please contact us [email protected].

Recent Classroom Practice Case Studies

Computer Game Development image

Computer Game Development
This course was structured around a focusing theme of video game design. Over the year, students design and create a video game prototype, a logo and accompanying marketing materials. More»

CP1202: Technology Research School image

Technology Research School
From PLD of the Technological Literacy research project, syndicates taught a unit based on a shared theme. This case study focuses on a Year 2/3 Games unit and a Year 4 Moving Toys unit. More»

CP1201: Dressing table design image

Dressing table design
Year 11 students at Westlake Girls' High School designed a dressing table inspired by a chosen designer, in a successful trial unit implementing the newly-aligned 2011 Technology standards. More»

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CP1104: Retail Design
Year 11 students at Whangarei Girls' High School worked on a trial Retail Design unit in which they designed a logo, shop front and interior to fit their individual themes. The students modelled t... More»