LATEST CASE STUDIES

Computer Game Development
Digital Technology
Years 11-13

Technology Research School
Hard Materials
Years 1-6

Dressing table design
Graphics
Year 11

Classroom Practice Case Studies

These case studies form part of a support package provided for schools by the Ministry of Education, as part of the Growth and Innovation Framework (GIF) – Technology Education initiative.

Materials have been developed from the experience gained within the Beacon Practice Project and are presented in a range of formats including case studies, both of classroom work and of specific teacher practice.

The case studies provide easy access to quality practice in technology education. They will enable and encourage teachers to reflect on and evaluate their own practice and support the achievement of high quality outcomes for a greater range of technology students. They will also better inform the wider national and international community of the nature and scope of technology education programmes in New Zealand schools.

Recent Digital Technology Classroom Practice Case Studies

Computer Game Development image

Computer Game Development
This course was structured around a focusing theme of video game design. Over the year, students design and create a video game prototype, a logo and accompanying marketing materials. More»

CP1008: Zoo Promotion Unit image

CP1008: Zoo Promotion Unit
Year 8 students were involved in an exciting unit developing zoo related promotional products that could, in theory at least, be sold at the Wellington Zoo shop. More»

CP910: Media technology image

CP910: Media technology
Year 7 students in the Media Studies class at Havelock North Intermediate School worked on a filmmaking unit which was taught in conjunction with the Technology curriculum. Media Studies, one of seve... More»

CP810: Interactive learning: multimedia CD image

Interactive learning: multimedia CD
Students developed an interactive multimedia CD-ROM using industry best practice for a designated target audience, and learnt about programming principles, interactivity and interface design, animati... More»