Classroom Practice Case Study |
July 2012 |
Digital Technologies |
Year 11-13 |
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Computer Game Development |
This Year 11 Digital Technology course is structured around a focusing theme of video game design. Over the year, students design and create a video game prototype, a logo and accompanying marketing materials . Evidence is gathered for assessment against seamlessly integrated Generic Technology and Digital Technology knowledge and skills achievement standards. |
Teaching strategies - Level 6 |
Generic Technology achievement objectives
Outcome Development and Evaluation
Students will:
- Critically analyse their own and others outcomes to inform the development of ideas for feasible outcomes
- Undertake ongoing experimentation and functional modelling , taking account of stakeholder feedback and trialling in the physical and social environments
- Use information gained to select, justify and develop a final outcome
- Evaluate the fitness of purpose of the final outcome against the brief and justify the evaluation using feedback from stakeholders
Digital Technology Learning Objectives
Students will:
- Demonstrate understanding of basic information management tools and systems
- Implement basic procedures to create a digital information outcome
- Implement basic procedures to create a digital media outcome
- Design and construct a basic computer program
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Key competencies / Values |
Additional Material: |
Managing Self - Students will:
- demonstrate independence by using self-directed problem-solving when encountering issues relating to solution development.
- use resources effectively and efficiently when developing outcomes.
- meet deadlines and milestones in projects.
- recognize the importance of appropriate/ethical use of technologies.
- use an appropriate data management strategies in organisation of both digital and non-digital work.
Relating to Others - Students will:
- acknowledge and incorporate different viewpoints (stakeholder, teacher, others)
- be adaptable and open to new ideas, with feedback on outcomes
Participating and Contributing - Students will:
- Provide evaluation and reflection on others' work
Using Language, Symbols and Texts - Students will:
- Use software to design, create and export language symbols and text
- Communicate effectively using a variety of forms and mediums (visual diaries, developing models, written and oral communication with stakeholders)
- Interpret and transform data
- Develop and make meaning from codes, language, and symbols specific to the technological context
- Access and process information to inform an outcome
Thinking - Students will:
- Use creativity and innovation to create appropriate outcomes
- Research and analyse other technologists' practice or other situations
- Develop technological knowledge, make decisions, construct own knowledge
- build evaluation and reflection skills
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