LATEST CASE STUDIES

Computer Game Development
Digital Technology
Years 11-13

Technology Research School
Hard Materials
Years 1-6

Dressing table design
Graphics
Year 11

Classroom Practice Case Studies

These case studies form part of a support package provided for schools by the Ministry of Education, as part of the Growth and Innovation Framework (GIF) – Technology Education initiative.

Materials have been developed from the experience gained within the Beacon Practice Project and are presented in a range of formats including case studies, both of classroom work and of specific teacher practice.

The case studies provide easy access to quality practice in technology education. They will enable and encourage teachers to reflect on and evaluate their own practice and support the achievement of high quality outcomes for a greater range of technology students. They will also better inform the wider national and international community of the nature and scope of technology education programmes in New Zealand schools.

Recent Graphics Classroom Practice Case Studies

CP1201: Dressing table design image

Dressing table design
Year 11 students at Westlake Girls' High School designed a dressing table inspired by a chosen designer, in a successful trial unit implementing the newly-aligned 2011 Technology standards. More»

CP1104: Retail Design image

CP1104: Retail Design
Year 11 students at Whangarei Girls' High School worked on a trial Retail Design unit in which they designed a logo, shop front and interior to fit their individual themes. The students modelled t... More»

CP1102: Study Desk - A Product Design unit image

Study Desk - A Product Design unit
In this case study we look in detail at a unit of work developed for the Design and Visual Communication Year 11 option at Long Bay College. In it students are asked to design, draw and render a home... More»

BP618: Partnering graphics with technology image

Partnering graphics with Technology
Teachers at Lytton High School planned this unit as an opportunity to introduce Technology achievement standards into their Year 11 Graphics course. Their intention was that having students succeed i... More»