Section Four
Context: Rugby World Cup Year Group: 5/6 Duration: 3½ weeks
Learning Experiences
4. Developing the attributes
What we would like our event to be like...
Inside/Outside?
Whole syndicate/one other class?
What makes a good competition?
Fairplay?
Participation?
Catering for all abilities? etc
Outlining Parameters
- What events might be suitable? (rugby, netball, tabloid/circuit (top town!), athletics...)
- List all down
- Check feasibility (practicality, safety)
- List of feasibles left
- Tally up best choice based on criteria within class (teacher modelled)
- Send 2 children next door to survey chosen participants
- Report back with decision on event type to class
Establish List of Key Roles from those specified in Learning Experience 2:
Video, Uniforms, Advertising, Communications, Event, Games, Catering
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AO's
6
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5. Introduce 2 case studies to the students (from Techlink: Abel Tasman and Andrea Moore). Read out the Brief Development sections after a quick overview of the case studies.
Talk about briefs, link back to conceptual statement already developed
(Brief: Specific to the need or opportunity, takes into account the physical and socio-cultural environment of both final outcome and that of the technological development. Includes specifications that define the requirements of the outcome in terms of such things as appearance and performance and may include constraints on both the outcome and the practice. (www.techlink.org.nz)
As a class develop the brief taking into account practicality and safety. Model the questions/thought processes involved to students as they will be completing their own group brief also.
Introduce individual diaries – an important aspect of reflection, evaluation and future planning. Possibility can be looked at taking a photographic record of this technological practice.
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3
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